MP
Powered by Pagefind
English

Unofficial survival manual // checked 2026-08-26

Machine Party
Walkthrough

Source-noted guides for selected Machine Party minigames — written from the current evidence log, with version gaps stated when they are not recorded.

Lethal minigames
15
Players per lobby
2–4
Detailed guides
6
Last checked
08-26
Machine Party minigame selection screen showing all 15 minigame icons on a green CRT display

Fig. 01 — Minigame select terminal. 15 entries in the current roster.

01 // The fifteen

All Machine Party Minigames

Quick navigation. Threat level is our read of how fast the machine kills a careless lobby. Files with a deep guide link straight to it.

FILE 01▮▮▮▮▯

Chisel Gauntlet

Carve your cube to match the target shape before the timer executes you.

Open file →
FILE 02▮▮▮▮▮

Wrong Way

Climb four descending escalators while a spike pit waits at the bottom.

Open file →
FILE 03▮▮▮▮▯

Tunnel Hazard

Claim the last safe nook before the train sweeps the tunnel.

Open file →
FILE 04▮▮▮▯▯

Minefield

Cross three rounds of buried mines with a detector and a harvester behind you.

FILE 05▮▮▮▮▯

Duck Hunt

One player holds a sniper rifle; everyone else runs the trench.

FILE 06▮▮▯▯▯

Table Manners

Eat your peas with a fork; freeze when the murderer looks up.

FILE 07▮▮▯▯▯

Firearm Factory

Scavenge parts and assemble a working firearm first.

FILE 08▮▮▯▯▯

Stable Footing

The tile floor keeps disappearing; outlast the group.

FILE 09▮▮▮▯▯

Inside Job

Grab the syringe and infect another player before anyone notices.

FILE 10▮▮▮▯▯

Smoke Break

Chain-smoke your quota under surveillance without choking.

Open file →
FILE 11▮▮▮▯▯

Debris Platforms

Throw crates to knock rivals off the floating platforms.

FILE 12▮▮▯▯▯

Spine Breaker

Hot potato with a countdown and a body count.

FILE 13▮▮▮▯▯

Lethal Rebound

Shove and bounce rivals into the spinning hacksaws.

FILE 14▮▮▯▯▯

Forklift Certified

Race forklifts; hoarding crates beats raw speed.

FILE 15▮▮▮▯▯

The Filter

One clean, precise pass is the only safe outcome.

02 // Field notes

Machine Party is the horror party game from Mike Klubnika, the creator of Buckshot Roulette, co-developed with GDeavid and published by Oro Interactive. The Steam listing records a July 30, 2026 release, 2–4 player support, and a collection of lethal party games. This page lists the 15-game roster and links to four detailed minigame guides plus the site’s beginner tips and evidence-labelled secrets guide. The notes below use the current evidence log and avoid treating an unrecorded build or play-session count as proof.

Evidence note — checked 2026-08-26. Game metadata and supported modes are cross-checked against the Machine Party Steam listing. The minigame guides also cross-check broad mechanics against Destructoid’s minigame guide; pages based on community observations label that evidence directly. No tested game build number or play-session count is recorded in the current evidence. Revisit these notes after a verified update or confirmed mechanics change.

Start Here

New to the facility? Read the Machine Party beginner tips before opening a round-specific walkthrough. Looking for the story sequence after Table Manners? The secrets, wheat field, and KETAS guide separates the reported route from unconfirmed lore theories.

Chisel Gauntlet

Chisel Gauntlet puts each player at a workbench with a 3×3 block cube, a hammer and chisel, and a sign overhead that states the core loop: MEMORIZE. CARVE. SUBMIT. A target shape — a cube with specific segments missing — is shown first, and the current notes describe memorizing it before carving. A correct submission keeps you in the round; a wrong shape or an expired timer can end it.

The two documented failure states are a wrong submission and timer expiry. Over-carving creates a recovery decision: RESET rebuilds the cube but costs time. In the current 2–4 player format, players work at separate benches at the same time. A practical approach is to chunk the missing segments, check the shape before submitting, and protect enough time for a deliberate final input.

Read the detailed breakdown — the memorize routine, reset discipline, and multiplayer context — in the Chisel Gauntlet guide.

Wrong Way

Wrong Way is a high-pressure round: four parallel escalators run downward into a hazard pit, and players climb while following the arrow signs. A correct input gains ground; a wrong one slows you and can cost height. The belt keeps pulling downward, so the guide emphasizes reading the next sign, maintaining a sustainable cadence, and recovering deliberately after a stumble.

The important distinction is between the round and its achievement. Some guides describe Wrong Way as a solo 50-step memory challenge; the current site notes instead treat Stairmaster as a 50-step streak within a live climb, not the whole rule set. Read your lane’s arrows, keep a sustainable cadence, and recover from stumbles by re-reading the next sign instead of mashing.

The current escalator notes — pace control, stumble recovery, the Stairmaster streak, and four-player positioning — are in the Wrong Way guide.

Tunnel Hazard

Tunnel Hazard is an elimination round in a dark industrial tunnel lined with nooks. A train-style hazard sweeps the open route on a timer; a green-lit nook is safe to claim, while a red-lit one is dangerous when the sweep arrives. The guide focuses on reading the lights, moving before the sweep, and preserving a route when the available choices narrow.

The skill is positional as well as reactive. Starting near the center keeps more nooks reachable, and committing when the lights change reduces late movement. If two players converge on the same nook, peeling off toward another live option can be safer than forcing a low-probability race. Late rounds narrow the choices, so tracking which nooks each sweep consumes helps with the next move.

Timing patterns, light reading, and final-nook positioning are covered in detail in the Tunnel Hazard guide.

Smoke Break

Smoke Break is a timing round built around repeatable pulls. Current community observations describe successful puffs adding to your total, while holding too long triggers a cough and costs recovery time. A controlled pull and complete exhale are more reliable than trying to maximize every hold.

The Smoke Break guide covers a safe timing rhythm, cough recovery, multiplayer pacing, and the evidence behind the cumulative Full Pack goal.

Other Minigames in the Roster

The homepage lists the remaining 11 names from the current roster for navigation. They do not have detailed guide pages here yet, so this site does not present the list below as a complete mechanics or strategy reference.

  • Minefield
  • Duck Hunt
  • Table Manners
  • Firearm Factory
  • Stable Footing
  • Inside Job
  • Debris Platforms
  • Spine Breaker
  • Lethal Rebound
  • Forklift Certified
  • The Filter

03 // Debrief

Frequently Asked Questions

Quick answers to the most common questions about Machine Party.

Fifteen: Chisel Gauntlet, Wrong Way, Tunnel Hazard, Minefield, Duck Hunt, Table Manners, Firearm Factory, Stable Footing, Inside Job, Smoke Break, Debris Platforms, Spine Breaker, Lethal Rebound, Forklift Certified, and The Filter.
The Steam listing describes Machine Party as a 2–4-player game with online co-op, shared/split-screen co-op, and Remote Play Together. Check the current listing if those modes change.
Mike Klubnika — the creator of Buckshot Roulette — together with GDeavid, published by Oro Interactive. It launched on Steam on July 30, 2026 for Windows and SteamOS/Linux.
This site currently highlights Wrong Way as the hardest of its four detailed minigame guides. The current notes associate the Stairmaster achievement with a 50-step streak, but do not claim a player-unlock rate.
The Steam listing describes failure in the minigames as lethal. The exact presentation varies by round, so use the current game and the relevant guide for the mechanic being played.