Unofficial survival manual // checked 2026-08-26
Machine Party
Walkthrough
Source-noted guides for selected Machine Party minigames — written from the current evidence log, with version gaps stated when they are not recorded.
- Lethal minigames
- 15
- Players per lobby
- 2–4
- Detailed guides
- 6
- Last checked
- 08-26
Fig. 01 — Minigame select terminal. 15 entries in the current roster.
01 // The fifteen
All Machine Party Minigames
Quick navigation. Threat level is our read of how fast the machine kills a careless lobby. Files with a deep guide link straight to it.
Chisel Gauntlet
Carve your cube to match the target shape before the timer executes you.
Open file →Wrong Way
Climb four descending escalators while a spike pit waits at the bottom.
Open file →Tunnel Hazard
Claim the last safe nook before the train sweeps the tunnel.
Open file →Minefield
Cross three rounds of buried mines with a detector and a harvester behind you.
Duck Hunt
One player holds a sniper rifle; everyone else runs the trench.
Table Manners
Eat your peas with a fork; freeze when the murderer looks up.
Firearm Factory
Scavenge parts and assemble a working firearm first.
Stable Footing
The tile floor keeps disappearing; outlast the group.
Inside Job
Grab the syringe and infect another player before anyone notices.
Smoke Break
Chain-smoke your quota under surveillance without choking.
Open file →Debris Platforms
Throw crates to knock rivals off the floating platforms.
Spine Breaker
Hot potato with a countdown and a body count.
Lethal Rebound
Shove and bounce rivals into the spinning hacksaws.
Forklift Certified
Race forklifts; hoarding crates beats raw speed.
The Filter
One clean, precise pass is the only safe outcome.
02 // Field notes
Machine Party is the horror party game from Mike Klubnika, the creator of Buckshot Roulette, co-developed with GDeavid and published by Oro Interactive. The Steam listing records a July 30, 2026 release, 2–4 player support, and a collection of lethal party games. This page lists the 15-game roster and links to four detailed minigame guides plus the site’s beginner tips and evidence-labelled secrets guide. The notes below use the current evidence log and avoid treating an unrecorded build or play-session count as proof.
Evidence note — checked 2026-08-26. Game metadata and supported modes are cross-checked against the Machine Party Steam listing. The minigame guides also cross-check broad mechanics against Destructoid’s minigame guide; pages based on community observations label that evidence directly. No tested game build number or play-session count is recorded in the current evidence. Revisit these notes after a verified update or confirmed mechanics change.
Start Here
New to the facility? Read the Machine Party beginner tips before opening a round-specific walkthrough. Looking for the story sequence after Table Manners? The secrets, wheat field, and KETAS guide separates the reported route from unconfirmed lore theories.
Chisel Gauntlet
Chisel Gauntlet puts each player at a workbench with a 3×3 block cube, a hammer and chisel, and a sign overhead that states the core loop: MEMORIZE. CARVE. SUBMIT. A target shape — a cube with specific segments missing — is shown first, and the current notes describe memorizing it before carving. A correct submission keeps you in the round; a wrong shape or an expired timer can end it.
The two documented failure states are a wrong submission and timer expiry. Over-carving creates a recovery decision: RESET rebuilds the cube but costs time. In the current 2–4 player format, players work at separate benches at the same time. A practical approach is to chunk the missing segments, check the shape before submitting, and protect enough time for a deliberate final input.
Read the detailed breakdown — the memorize routine, reset discipline, and multiplayer context — in the Chisel Gauntlet guide.
Wrong Way
Wrong Way is a high-pressure round: four parallel escalators run downward into a hazard pit, and players climb while following the arrow signs. A correct input gains ground; a wrong one slows you and can cost height. The belt keeps pulling downward, so the guide emphasizes reading the next sign, maintaining a sustainable cadence, and recovering deliberately after a stumble.
The important distinction is between the round and its achievement. Some guides describe Wrong Way as a solo 50-step memory challenge; the current site notes instead treat Stairmaster as a 50-step streak within a live climb, not the whole rule set. Read your lane’s arrows, keep a sustainable cadence, and recover from stumbles by re-reading the next sign instead of mashing.
The current escalator notes — pace control, stumble recovery, the Stairmaster streak, and four-player positioning — are in the Wrong Way guide.
Tunnel Hazard
Tunnel Hazard is an elimination round in a dark industrial tunnel lined with nooks. A train-style hazard sweeps the open route on a timer; a green-lit nook is safe to claim, while a red-lit one is dangerous when the sweep arrives. The guide focuses on reading the lights, moving before the sweep, and preserving a route when the available choices narrow.
The skill is positional as well as reactive. Starting near the center keeps more nooks reachable, and committing when the lights change reduces late movement. If two players converge on the same nook, peeling off toward another live option can be safer than forcing a low-probability race. Late rounds narrow the choices, so tracking which nooks each sweep consumes helps with the next move.
Timing patterns, light reading, and final-nook positioning are covered in detail in the Tunnel Hazard guide.
Smoke Break
Smoke Break is a timing round built around repeatable pulls. Current community observations describe successful puffs adding to your total, while holding too long triggers a cough and costs recovery time. A controlled pull and complete exhale are more reliable than trying to maximize every hold.
The Smoke Break guide covers a safe timing rhythm, cough recovery, multiplayer pacing, and the evidence behind the cumulative Full Pack goal.
Other Minigames in the Roster
The homepage lists the remaining 11 names from the current roster for navigation. They do not have detailed guide pages here yet, so this site does not present the list below as a complete mechanics or strategy reference.
- Minefield
- Duck Hunt
- Table Manners
- Firearm Factory
- Stable Footing
- Inside Job
- Debris Platforms
- Spine Breaker
- Lethal Rebound
- Forklift Certified
- The Filter
03 // Debrief
Frequently Asked Questions
Quick answers to the most common questions about Machine Party.